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The Ultimate Handbook For Card Game Designers is an comprehensive guide for aspiring game designers and seasoned pros alike.

This book delves into the exciting world of card game design, exploring the art of creating meaningful and
engaging experiences for players. Whether you're a creative individual with a passion for gaming, or a seasoned game designer looking to refine your skills, this book covers everything from the basics of game concept and theme, to advanced mechanics and gameplay, to card design and illustration. You'll learn how to create rules and tutorials that are easy to understand, how to create thrilling gameplay, and how to design games that are fun for players of all ages.

Are you ready to take your card game design to the next level? Look no further than this comprehensive guide, filled with insider tips and tricks from experienced game designers.

With this book, you will learn how to bring your unique ideas to life and create engaging, exciting card games that players will love. Your game can be The Next BigThing or just for some fun time for the loved ones, family and friends.

Physical Hardcover available in all Amazon´s around the world. Thanks for the interest!

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INDEX:

Foreword 7 Introduction 9

Card Games vs Board Games 11

Game Concept and Theme 13

Mechanics and Gameplay 15

Main Mechanisms on Card Games 17 Deckbuilding 17 Drafting 18 Collectible Card Games Mechanic (CCG) 18

Hand Management 19 Set Collection 19

Pattern Building 20 Area Control 20 Resource Management 21

Worker Placement 22 Card Combination 22 Memory 23 Card Design and Illustration Rules and Tutorials 27 The Thrills of Gameplay 29 The Heart of Game Design - Conflict 33 Combat and Fighting in Card Games 35 The Joy of Party Games 38 Innovating Card Game Mechanics 43 Achieving Victory 46 Euro Games vs. Traditional Games 51 Card Games for Families 53 Player Psychology - What Makes Games Fun 56 Boons, Bonuses and Penalties 60 Random vs Non-Random 65 A Great List of Good Practices 67 Playtesting and Iteration 69 Business and Marketing 72 Variations and Expansions 74 Different elements of Variations 75 Game Consept and Theme Tips 76 Mechanics and Gameplay Tips 77 Card - What to Think. 78 Writing Rules 81 Using Dice, Tokens and other Game Pieces 84 The Mind of a Card Game Creator 88 Creating New Mechanics and Ideas 92 Resource Engine 95 Meaningful Choices 98 Table of Trade-Offs 101 Designing Card Games for Different People 102 Solo Game Creation 105 Anatomy of a Card 107 Anatomy of a Card Game Table 110 Themes for a Card Game 112 The Importance of Replayability 117 Balancing a Card Game 120 Logical Puzzles 122 Let´s make a random game! 126 Obtaining Art 134 Tactics, Strategy and Luck 136 The Pitfalls of Poor Designing 139 The Game Creation Checklist 142 Card Games in Education 145 Wise Words from Designers 147 About Author 150 Final Words 152


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TheUltimateHandbookForCardGameDesignersByTomiRantala.pdf 28 MB